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Alchemy Game

Posted November 10, 2022 by Xhin



There are 5 Replies


Basic Stuff

  • Collect resources. This takes real time and starts out pretty slow.

  • 2D map that lets you go to other areas. Infinite.

  • Materials can be transformed into high-grade materials though there's also a chance they'll go to lower grade materials.

  • High-grade materials can also be crafted from several low-grade materials but this takes a lot of them.

  • everything whatsoever can be upgraded, and the recipes are PGCS.

  • Needs to be mobile-friendly.

  • November 10, 2022
    Xhin
    Sky's the limit

    Generation

  • The map generates various types of tiles, which have a different concentration of base resources and some chance of higher-tier resources.

  • There should also be rare tiles that have a very high percentage chance of higher-tier resources.

    Materials

    Materials have both a material class and a material level. These are both indicated by letters.

    Material classes:

  • Metal (M)

  • Rock / chemical extracts (R)

  • Plant / plant extract (P)

  • Animal / animal extracts (A)

  • Abstract materials (X)

    Not all levels are inside a material class, but there is always A and Z. There should be ~15 levels total spread randomly across the A-Z space.

  • November 10, 2022
    Xhin
    Sky's the limit

    Player Interactions

    The way the player can interact with the game are:

  • Move -- moves you elsewhere in the infinite map. Takes movement time (probably only 30 seconds starting out). You can also only move within your movement range, which starts at 1 (so anything adjacent)

  • Gather -- gathers resources from the current tile. Resource gather speed is dictated by your tool of that type and is fairly slow -- maybe 5-15 seconds per each resource starting out. The speed and yield is dictated by the particular outcrop -- these are procgen and some are going to be faster or slower. You must pick the outcrop you're gathering from. There's a limited amount of these per tile.

    Alchemy Actions

  • Transmute -- Attempts to transform a resource to the higher-tier version of it. Starting out, has a 50% chance to instead downgrade it, however this is upgradeable in 5% increments.

  • Clarify -- can turn some amount of a lower-tier resource into a higher-tier one with a 100% chance Varies depending on the resource in question, 3-5.

  • Metamorph -- turns a resource into a different material class, 2 levels down (and rounded down too if thr equivalents are higher or lower levels).

  • Entrope -- turns a material into a lower-tier equivalent. Takes no time.

  • Meld -- turns 2-4 low-level materials in different classes into a higher-tier material. These recipes are procgen and require an unlockable Recipe.

    Alchemy takes Alchemy time, around 20 seconds but upgradeable by 2 seconds at a time.

  • November 10, 2022
    Xhin
    Sky's the limit

    Crafting

    Crafting is also a player action.

  • Upgrades to all systems in the game can be achieved sequentially by sourcing the materials for them, in a PGCS way. Each upgrade tier bumps the maximum level of at least one of the materials up. The amount of that particular resource varies.

  • November 10, 2022
    Xhin
    Sky's the limit

    Loot

    To make the game less of a slog, loot can be found that'll find a random selection of materials with different chances.

  • there are specific lootboxes that have terrain generation associated with them based on the tiles around them. This is known beforehand.

  • November 10, 2022
    Xhin
    Sky's the limit

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