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Salvager

Posted October 20, 2023 by Xhin



There are 4 Replies


Basic Stuff

Simple Shatterloopian game that involves raiding areas, pulling out raw materials, extracting them, and then selling the extracts. Should be a bit easier to program than potioneer because of the lack of map.

Items

Most of the content is going to be in the items -- I can import a lot of this from shatterloop along with variations that seem suitable.

From items I can derive broad classes of materials and the basic shop types that go along with them. I can also figure out what kind of furniture contains them or multiple item categories.

From that, I can figure out how furniture is placed in rooms and how rooms connect to one another in abandoned buildings (which is the looting target).

October 21, 2023
Xhin
Sky's the limit

Areas

  • There's a near-infinite number of areas connected together in various ways (probably on a nonad type system or something fairly random, maybe even higher order skeins that connect "provinces", idk will want to explore.

  • Areas are subdivided into "towns" and "abandoned buildings".

  • Towns contain shops which allow you to sell item extracts. They also contain "salvage deeds" to abandoned buildings in the area and Routes to other towns.

  • Shops can sell a single item category or multiples in various semi-random ways. Each town will not have every shop type; it's fully randomized. Since you can't buy items, there's no sense having a markup on item value.

  • I'm not sure how shops, towns and abandoned buildings are connected. It might literally just be a list, or there may be some kind of simple Skein so navigation plays a role. If the latter, then Routes would also be in different places, and there'd be useful landmarks.

  • October 21, 2023
    Xhin
    Sky's the limit

    Abandoned Buildings

    As mentioned, I'm not sure what the Skein is here. Buildings contain rooms, which ultimately contain furniture and other fixtures with items on or in them. Similar stuff tends to be grouped together, and/or is furniture specific (adjective modifiers) so you're not just wandering around randomly and knowing what types of furniture a building contains is useful.

    To limit things somewhat, you might have a finite carrying capacity with raw item bonuses (like specific types of horses or whatever) that can be bought and the Loot switched around. This helps constrain things somewhat.

    It may also take some time to move around, and/or there might be a time limit before demolition.

    Beyond that though the gameplay here is just shifting stuff around / opening stuff for the items within and then transporting them to your Cart and maybe swapping things out as you find better stuff.

    It coats money to open up a building for Salvage, and once you leave it's demolished so you can't return. So knowing what's *in* a building is pretty important, which ties into the Seering/drone/whatever system, which I'll cover next.

    October 21, 2023
    Xhin
    Sky's the limit

    Seering system

    Basically this system will allow you to see the properties of things such as buildings or towns before you go there. You can also do searches with some range.

    Crafting these single-use items requires extracting Seer ingredients from raw materials and combining then together in a kind of Potions system. Seer extraction has a percentage chance of working. Otherwise the raw material is wasted.

    October 23, 2023
    Xhin
    Sky's the limit

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