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Neptopia Stat Mechanics

Posted December 24, 2022 by Xhin

Time

  • Fishing -- based on the rod, starts at 30 minutes but can be py(30,20,10).

  • Town Shopping time -- py(40,30,20,10)

  • Town move time -- py(30,20,10,5)

    Hunger

  • Every hour, goes up by 2.

  • If it reaches 100, add 33.3~ to the starvation stat every day.

  • If the starvation stat reaches 100, you die.

  • Every time your starvation stat goes up, both stress and disease go up by 25.

  • Starvation should increase sleepiness rate and lower sleep recovery

    Sleepiness

  • Every 10pm, goes up by a cumulative 5 points -- 5 points the first hour, 10 the next, etc

  • Sleepiness makes it harder to read, do day fishing (fumbling, etc) and night fishing (potential of drowning). If sleeping on the streets it's harder to avoid the police.

    Sleep Recovery

  • Cumulative effect based on the number of hours slept, the base value for this is 5.

  • Inn price = py(75,50,30,20)

    Disease

  • Fishing and shop stuff exceeding 12 hours will start degrading disease by 5 points every hour. This clears with sleep and also deactivates the trigger for the day.

  • The protein requirement stat will make disease start going up if it isn't reset by foods every so often.

  • Increases the chance of illness or injury.

  • Comfort, Food quality and other stuff will impact disease, as will working too much.

  • Your disease stat makes the potential for various illnesses or injuries go up -- they're gated behind different levels of the stat and also largely based on activity.

    Illness/Injury

  • Sleeping on the streets can cause this depending on location crime rate.

  • Jail can also cause injury just by being there via prisoner abuse

    Stress

  • If fishing + traveling reaches 8 hours, stress goes up by 10 every hour. If stress is recovered, this interval stops.

  • Stress recovery will deactivate the above stress check for the rest of the day.

  • If your stress goes above 50, increase disease by 10 every hour.

  • Decreased by reading, particularly banned books

  • Affected by Food quality, relaxation time, leisure items you can't afford.

  • You ideally need 8 hours of relaxation to recover this stat

  • High-comfort foods and drugs will recover it, along with causing addiction.

  • Also at high levels you're more likely to gain Criminality.

  • At extreme levels you get Burnout where you can't work or fish period.

    Criminality

  • Naturally goes down over time

    All of these are potential increases:

  • Using illegal drugs, or presumably buying or posessing them

  • Sleeping on the streets (it can also cause injury or death potentially if the crime rate is bad enough)

    Definitely goes up with:

  • Entering shops without buying anything

  • Not paying taxes

  • Stealing

  • The higher your criminality, the higher your chance of getting arrested, though the arrest rate varies on the location and your alertness / vitality -- if you're free of disease and not sleepy you can potentially avoid them.

    Money

  • Selling fish makes this go up.

  • Buying items or services makes this go down.

  • Being below a certain threshold of money will make stress go up.

  • Paying taxes makes this go down

  • If you're sleeping on the street, there's a chance you'll be robbed if your starting sleepiness is high enough

  • there might be a kind of loansharky system for debt with interest and collateral.

    Food Types

  • Gruel -- Decreases hunger, but does not reset the protein requirement stat.

  • Baitburgers/ grilled crickets/etc -- Doesn't recover as much hunger as gruel, but resets the protein requirement stat.

  • Eggs/Dairy -- Restores a good bit of hunger, protein and also decreases stress.

  • Meat -- Boosts strength (what does that mean?) for a day or so. Also lowers stress.

  • Vegetables/fruit -- Raise vitality against diease, but recover very little hunger.

  • Sweets -- quick decrease to stress and/or increase to strength (??), however has long-term disease detriments, and also has addictive properties.

  • High-value Sweets -- like the above but without the disease issues and less addictive.

    Drugs

  • Coffee -- lowers sleepiness, addictive

  • Beer -- increases comfort and improves sleep quality but addictive and at high long-term use has vitality issues.

  • Tobacco -- increase to comfort and decrease to hunger rate, however highly addictive, expensive over time and deleterious vitality.

  • Soft drugs -- improves comfort and/or vitality for relatively cheap, not very addictive, however highly unjustifiably illegal.

  • Hard drugs -- boosts comfort, sleepiness, hunger significantly, but expensive, highly expensive over time and also highly illegal.

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    January 9, 2024
    Xhin
    Sky's the limit

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