Fishing -- based on the rod, starts at 30 minutes but can be py(30,20,10).
Town Shopping time -- py(40,30,20,10)
Town move time -- py(30,20,10,5)
Hunger
Every hour, goes up by 2.
If it reaches 100, add 33.3~ to the starvation stat every day.
If the starvation stat reaches 100, you die.
Every time your starvation stat goes up, both stress and disease go up by 25.
Starvation should increase sleepiness rate and lower sleep recovery
Sleepiness
Every 10pm, goes up by a cumulative 5 points -- 5 points the first hour, 10 the next, etc
Sleepiness makes it harder to read, do day fishing (fumbling, etc) and night fishing (potential of drowning). If sleeping on the streets it's harder to avoid the police.
Sleep Recovery
Cumulative effect based on the number of hours slept, the base value for this is 5.
Inn price = py(75,50,30,20)
Disease
Fishing and shop stuff exceeding 12 hours will start degrading disease by 5 points every hour. This clears with sleep and also deactivates the trigger for the day.
The protein requirement stat will make disease start going up if it isn't reset by foods every so often.
Increases the chance of illness or injury.
Comfort, Food quality and other stuff will impact disease, as will working too much.
Your disease stat makes the potential for various illnesses or injuries go up -- they're gated behind different levels of the stat and also largely based on activity.
Illness/Injury
Sleeping on the streets can cause this depending on location crime rate.
Jail can also cause injury just by being there via prisoner abuse
Stress
If fishing + traveling reaches 8 hours, stress goes up by 10 every hour. If stress is recovered, this interval stops.
Stress recovery will deactivate the above stress check for the rest of the day.
If your stress goes above 50, increase disease by 10 every hour.
Decreased by reading, particularly banned books
Affected by Food quality, relaxation time, leisure items you can't afford.
You ideally need 8 hours of relaxation to recover this stat
High-comfort foods and drugs will recover it, along with causing addiction.
Also at high levels you're more likely to gain Criminality.
At extreme levels you get Burnout where you can't work or fish period.
Criminality
Naturally goes down over time
All of these are potential increases:
Using illegal drugs, or presumably buying or posessing them
Sleeping on the streets (it can also cause injury or death potentially if the crime rate is bad enough)
Definitely goes up with:
Entering shops without buying anything
Not paying taxes
Stealing
The higher your criminality, the higher your chance of getting arrested, though the arrest rate varies on the location and your alertness / vitality -- if you're free of disease and not sleepy you can potentially avoid them.
Money
Selling fish makes this go up.
Buying items or services makes this go down.
Being below a certain threshold of money will make stress go up.
Paying taxes makes this go down
If you're sleeping on the street, there's a chance you'll be robbed if your starting sleepiness is high enough
there might be a kind of loansharky system for debt with interest and collateral.
Food Types
Gruel -- Decreases hunger, but does not reset the protein requirement stat.
Baitburgers/ grilled crickets/etc -- Doesn't recover as much hunger as gruel, but resets the protein requirement stat.
Eggs/Dairy -- Restores a good bit of hunger, protein and also decreases stress.
Meat -- Boosts strength (what does that mean?) for a day or so. Also lowers stress.
Vegetables/fruit -- Raise vitality against diease, but recover very little hunger.
Sweets -- quick decrease to stress and/or increase to strength (??), however has long-term disease detriments, and also has addictive properties.
High-value Sweets -- like the above but without the disease issues and less addictive.
Drugs
Coffee -- lowers sleepiness, addictive
Beer -- increases comfort and improves sleep quality but addictive and at high long-term use has vitality issues.
Tobacco -- increase to comfort and decrease to hunger rate, however highly addictive, expensive over time and deleterious vitality.
Soft drugs -- improves comfort and/or vitality for relatively cheap, not very addictive, however highly unjustifiably illegal.
Hard drugs -- boosts comfort, sleepiness, hunger significantly, but expensive, highly expensive over time and also highly illegal.