Should be able to get to this update Monday or Tuesday.
Megaplugin update
All the combat panels go off in their own section like Genesis panels
Things like cursed equipment and combat ranges go into the Megaplugin as well
It'll be easier to add combat plugins
I want to subpluginate bombs, Spears, shields and ammo weapons-- not all games are going to want to use them.
Basic stuff
There's a player combat editor that goes into a new panel, freeing up space for the foe editor and paving the way for team / pvp settings
Punching bags are a subplugin.
While you can make foes from existing characters, the default control will let you make new combat-ready foes from scratch.
Weapons
You can add new weapons to a foe from scratch in a "name -- damage" way. A checkbox will let you specify that they're stealable (permanent is the default).
If the combat range plugin is installed you can edit the range here.
These changes will carry over to the player editor as well.
AI
A new set of controls will let you specify what weapon a foe uses and why.
One big thing is the concept of "states". Each state has its own moveset, and different moves or battle conditions can change enemy states.
For example, you might have a Bat with "high" and "low" states -- in the low state it can try to bite you or fly high, in the high state it can swoop and divebomb.