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Fractalicious

Posted April 4, 2023 by Xhin



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  • Look into the first set of image scales looking at the actual canvas data -- the omega exhibit will be doing it that way. -- Largely working, but finicky, and upscaling also isn't rewriting things correctly. I also have something hardcoded in there that shouldn't be and that's probably what's upsetting the algorithm on images that aren't the bote one

  • A bunch of the settings need work -- the b&w --> color and dark/light noise adding effects need better transitions. This new functionality needs to go back into the omega exhibit's scaler function as well.

    The point of updating this project is to then transfer this functionality over to the Omega Exhibit so I can finish the new version of it.

  • April 4, 2023
    Xhin
    Sky's the limit

    a very easy means to lock down generation

  • Take all the coordinates that are looked at in calculating the new pixel

  • convert them to rgb

  • Turn all of these numbers into a composite seed

    423708013120

  • April 13, 2023
    Xhin
    Sky's the limit

    Reply to: Fractalicious

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