This project is a bit too in-depth to exclusively have a notes post, so I'm going to build checklists here as well.
Bases Project Outline
This project is somewhat complex and wrapped around itself tightly.
Have a research framework, and within it include a list of allowable fixtures. These should all be off in the default state, they're added in the init, which for now will add all.
I need framework for attaching fixtures -- not the UI for it yet but the actual data structure and I guess the placement of fixtures as well.
Pylons should have two menu sections -- one that lets you remove a pylon or indicates how many fixtures are attached, and goes into a menu where you can interact with or remove fixtures. The other section lets you place fixtures -- I'll worry about the UI of creating them later.
I guess for now have a Test fixture that just debugs its coordinates and a feature-unique signifier.
I need UI for placing fixtures -- the polar thing and the free move thing.
You should be able to place pylons from other pylons as well, forming a "chain" between them.
You should be able to warp to any pylons along the chain -- will make base UX way better. No gravity here.
This will get the framework for everything set up. I'll then be able to:
Build out actual fixtures
Do the research stuff (well no, I need atomization first, which is its own separate project)
Handle procgen recipes that tie back into the fixture system but also modules and items -- probably its own separate project as well.