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High-scale pairing algorithm (Scaled Charm)
Posted February 28, 2023 by Xhin
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Aka a means of recreating the library of babel, or similar systems
Aka a means of recreating the library of babel, or similar systems
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For any address space: * Uses the "directional charms" algorithm that I'm building in Eldritch Library to handle Mouths. * Chunks the address space and gives each fractal chunk its own charm so you don't have to search the entire address space to find a pair. * Have a third variable to the charm that tells it which scale to search through so you still get smaller-scale connections.
For any address space:
Uses the "directional charms" algorithm that I'm building in Eldritch Library to handle Mouths.
Chunks the address space and gives each fractal chunk its own charm so you don't have to search the entire address space to find a pair.
Have a third variable to the charm that tells it which scale to search through so you still get smaller-scale connections.
February 28, 2023
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Xhin
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[table] 0 | [e]blue[/e] | up 1 | [r]red[/r] | up [i][u]2[/i][/u] | [i][u][r]red[/r][/i][/u] | [i][u]down[/i][/u] 3 | [g]green[/g] | down 4 | [r]red[/r] | up 5 | [r]red[/r] | up 6 | [g]green[/g] | up 7 | [e]blue[/e] | down 8 | [g]green[/g] | down 9 | [g]green[/g] | up [/table] [table] 0 | [r]red[/r] | down 10 | [e]green[/e] | down 20 | [g]blue[/g] | down 30 | [e]blue[/e] | up [i][u]40[/i][/u] | [i][u][g]green[/g][/i][/u] | [i][u]up[/i][/u] 50 | [g]green[/g] | down 60 | [r]red[/r] | up 70 | [e]blue[/e] | up 80 | [r]red[/r] | down 90 | [r]red[/r] | up [/table] [table] 0 | [e]blue[/e] | down 100 | [e]blue[/e] | up 200 | [g]green[/g] | down [i][u]300[/i][/u] | [i][u][e]blue[/e][/i][/u] | [i][u]down[/i][/u] 400 | [r]red[/r] | down 500 | [e]blue[/e] | down 600 | [g]green[/g] | up 700 | [g]green[/g] | down 800 | [e]blue[/e] | up 900 | [e]blue[/e] | up [/table]
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February 28, 2023
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Xhin
Sky's the limit
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