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Labyrinfinity

Posted January 13, 2023 by Xhin



There are 1 Replies


Basic Idea

  • Uses a modified version of the fishing game's text engine.

  • An infinite maze constructed using various "Archetypes" which are key-puzzlers like OG GTT mazes but can expand into one another in layers, have variations to their structure and can have "Side-chains" or branching rooms.

  • Has some kind of time system and hunger -- food can be found inside the maze.

  • Has GTT-reminiscent combat where you have the ability to dodge and also land strikes with your weapon of choice. Your range of actions here have to do with whatever the enemy is.

  • Weapons/Armor/Boots (Dodging) has various perks and properties and can be found within the Maze

  • Combat entities will respawn via the Time system, allowing you to farm them for materials.

  • Materials can also be found within the Maze, and tie into a Crafting system.

  • Might as well import aspects of the Fishing Game too for fun.

  • Currency and buying/selling makes sense as well.

  • You should also be able to make scans of upcoming passageways (or backpasses), via Shatterloop principles.

    Areas

    Maze Archetypes collaborate together into "Areas" which are themed, usually contain an Artifact, and the shops here support a form of trading with shops in other Areas.

    Each Area will have at least one exit into another Area -- the first exit is locked behind the Final Door, however side objectives can exit at a more median point in the Area's progression.

    Areas theme the Components that are used and their properties, and should also influence descriptions and room contents.

    Areas have a set number of enemies, which are largely random but constrained by virtue of the Area being different.

    Areas will also change the colors used throughout the entire Game.

    They'll also create materials which are both homogeneous and heterogeneous -- each area will have specific Crafting recipes for that area for weapons, armor, etc, however they can also be combined together via the other freeform way Shatterloop works, ideally for different recipe classes.

  • "Artifacts" are area-specific items that open up a lot of different rooms either by using them directly or using them on Fixtures that then open them in puzzler ways, such as a Bow.

  • January 13, 2023
    Xhin
    Sky's the limit

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