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Lootopia Checklist

Posted May 9, 2022 by Xhin

Now that the basic engine is working, I'd like to flesh it out some more.

There are 2 Replies


Items Format

  • dd{} needs to have an __index()ing hook that runs over an object and indexes it internally appropriately.

  • Multi-level categorization -- like ["weapons"] will stick it in the weapons category, while ["weapons","swords"] will stick it in the swords category inside the weapons format. This needs to be accounted for in dd{} indexing.

  • The inventory menu needs to be able to do this so it's not a giant cluttered mess.

  • Items need to be able to be furniture-specific, room-specific, region-specific or general.

  • This needs to be hooked back into the actual item pulls.

    Pregame Fleshing out

  • When you enter a region, put you in the correct room that lets you go back to the old room. The initial room should still be random.

  • Add another region with a couple test rooms.

  • Regions should connect to the next region in sequence, though the sequence can change between seeds.

  • Get the rest of the colored css on the region-specific system.

  • The font should also change -- look at the forever garden for ideas so I'm not importing a bunch of fonts.

    Better Pathing

  • Add extra connections between rooms. Make sure there's no dupes.

  • May 9, 2022
    Xhin
    Sky's the limit

    updating so this bumps to the top of the sticky list

    April 25, 2023
    Xhin
    Sky's the limit

    Reply to: Lootopia Checklist

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