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Post-alpha-rerouting playtesting

Posted January 23, 2022 by Xhin

Going to playtest some more with the newer sets of systems now that I've rerouted the game progression. Any bugs/UX stuff not covered by the existing list will go here.

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  • Early-game weapons recipes are way way too hard with the terco system. Probably something that'll be addressed in the combat update.

  • Same deal with the fishing rod recipe.

  • Reseed button makes it impossible to access the base tab (or whatever's in that slot).

  • People that know where caves ruins / shrines / etc are should be able to transport you there as well.

  • Can no longer refuel torches with gashrooms

  • Quantum storms from caves level 10 aren't dissipating if you exit the caves layer.

  • Animals can move on caves ruin rocks which makes their corpses impossible to retrieve

    The quantum storms one and the animals not despawning when you're in a town are both highly annoying and gamebreaking - I do have a savefile though if I want to go further later on.

  • January 23, 2022
    Xhin
    Sky's the limit

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