The goal of the game is to have the most Skeletons by the time the game ends (November 1st if I can set it up quick enough).
Any time you give a player a pumpkin (a "Treat"), there's a 50% chance you'll earn a skeleton. You can maybe also find them in Closets in the Haunted Mansion.
You start with 5 pumpkins and can steal them from each player (a "Trick") once per turn. You can also find them in the Haunted Mansion in various ways.
Each room of the Haunted Mansion has 4 doors, which start off locked. Doors can variously lead into new or existing rooms in weird ways.
You can go into an unlocked room or unlock a door and go into that room -- doing that will actually create the passageway and room, which might lead to an existing room or might lead somewhere new. It's actually *created* in a procgen way -- a Map item will tell you where your doors will lead before they're unlocked.
You get 3 actions per turn, though this is upgradeable. Each turn is 1 hour long, so it's helpful to check back on the game every now and then.
The goal of the game is to have the most Skeletons by the time the game ends (November 1st if I can set it up quick enough).
Any time you give a player a pumpkin (a "Treat"), there's a 50% chance you'll earn a skeleton. You can maybe also find them in Closets in the Haunted Mansion.
You start with 5 pumpkins and can steal them from each player (a "Trick") once per turn. You can also find them in the Haunted Mansion in various ways.
Each room of the Haunted Mansion has 4 doors, which start off locked. Doors can variously lead into new or existing rooms in weird ways.
You can go into an unlocked room or unlock a door and go into that room -- doing that will actually create the passageway and room, which might lead to an existing room or might lead somewhere new. It's actually *created*. Has to make geometric sense and a room can't have more than two weird passageways. A room also can't link to itself.
You get 3 actions per turn, though this is upgradeable. Each turn is 1 hour long, so it's helpful to check back on the game every now and then.
Players that haven't moved for a full day will begin growing a beard. After three days the beard consumes them and they can't be interacted with.
For my own sanity, actions are automatic and the amount of them just refills every hour. This doesn't require event triggering.