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Quantum Foam

Posted April 15, 2023 by Xhin



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Basic Stuff

  • Uses a clone of the fractalicious generator.

  • Pixels animate -- they go through fixed cycles of a certain speed depending on their starting color. This should however alter the actual color of that pixel as you zoom in. These cycles should be grayscale colors.like, colors.like, or hsv_shifts.

  • If a saturation of 0 is reached in any capacity, it'll slowly fade out to black.

  • I'd like to generalize the downscaling pixel mapping algorithm. The point of this is that black pixels will occasionally turn into a regular pixel that follows the pattern. I'm thinking the timing is this happens every few seconds across the board but Date.now()/x/y determine which pixels do this, at about a 50% rate. This would then also tie into the actual pixel data.

  • These functions don't apply to image zooming.

  • You can no longer upscale -- it doesn't make a lot of sense anymore.

  • While it *technically* works with any image I like the idea of it starting from black void. Black void will rarely pop particles into existence, although the likelihood is based on the amount of black pixels-- on a blank canvas a lot more will happen.

  • Being able to "zoom out" makes a certain amount of sense. Not cached upscaling but a true reversal of the downscaling algorithm. Idk how the fuck this would work though. Actually if I just create new pixels offscreen according to existing pixels and then upscale, that would actually work pretty well. It wouldn't be a true reversal but it might at least lead to some neat unexpected effects. True upscaling would also prevent the cache and make it truly infinite in both directions.

  • April 15, 2023
    Xhin
    Sky's the limit

    Reply to: Quantum Foam

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