perm_identity
Register
vpn_key
Login
search
Search
update
Site Feed
Engines
NIFE Roadmap
Shatterloop
Game Projects
Deprecated
Saepes Mundi
Other Projects
Blog
Game Projects
Relseq Checklist
Posted April 23, 2023 by Xhin
Quote
Edit
There are 1 Replies
extension
Enable Post Pagination
Blocked user.
Show post
Unblock Xhin
Xhin
!!=red Rel locking * Alter the set_rels so that they're individually set by a c variable. Store the values and also set them separately so seeds still work correctly. * Have a locked{} which is an obj of a:b:c pairs. * in set_rels, if the locked{} is set, ignore it when generating. * Import the switch button from mapbox. Make sure it works. * Each rel should have a switch button for both nodes, and its value is the a:b:c coordinate. * This sets or unsets the locked variable appropriately. * Have an "unlock" button next to rerel -- this unsets all buttons and also deletes the locked data. * For posterity, the colors_seed is 1682461954556. Hardcode it for now.
Rel locking
Alter the set_rels so that they're individually set by a c variable. Store the values and also set them separately so seeds still work correctly.
Have a locked{} which is an obj of a:b:c pairs.
in set_rels, if the locked{} is set, ignore it when generating.
Import the switch button from mapbox. Make sure it works.
Each rel should have a switch button for both nodes, and its value is the a:b:c coordinate.
This sets or unsets the locked variable appropriately.
Have an "unlock" button next to rerel -- this unsets all buttons and also deletes the locked data.
For posterity, the colors_seed is 1682461954556. Hardcode it for now.
April 25, 2023
Quote
Edit
Xhin
Sky's the limit
Reply to: Relseq Checklist
Username
Password
Preview