Maps v0 -- Checklist done. There probably won't be a v1. Looking more viable now that there's stuff premade everywhere and because of how scout animals work.
Final Features
NPC scanning features -- Foundation in the Big Update post. Ties into everything materials-related and probably other things too (looking at you, jewelry).
Province Variety -- Notes done, but need a revisit due to changes
Aleph Naught v2 -- Old Notes done. Realistically this is going to tie into the above and its prerequisites.
Buffs -- Needs refactor. Ties into the actual game rather than my sprawling notes -- though those might be useful too when I get to this stage. No debuffs outside of encumbrance and maybe dungeon traps.
Automation -- Notes Done. Probably requires everything else to be done first.
Actual magic -- Nothing yet. Ties into every single game system outside of the lore and story.
Potions upgrade -- Nothing yet. Potions exist currently, but would like to fit them better into the final game systems.
Lore -- Some work done. Not extensive by any means since it hooks into every other system, but there are some solid general ideas here.
Story -- Some work done. The overarching plot and characters anyway; a lot really depends on the lore.
Infrastructure
Website stuff
Alpha/cutting edge/dev versions
Forum cleanup
Full-feature saving
Limited multiplayer -- potentially Scrappable. This is really just an add-on feature.