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Shatterloop
shatterloop game progression
Going to go ahead and finalize this since 90% of the systems are also finalized. This might change subtly as I build out more of the game, but the main overarching structure isn't going to change.
Game Start
You start out with nothing but the main screen. You get to pick a control scheme, assuming I have multiple ones (would like to have a mouseless mode and also a keyboardless mode in addition to the normal one, but we'll see). You get a short bit of text explaining how to move / interact with stuff and that various menus will appear as you interact with more stuff.
All of the menus are context-specific -- the Inventory and Discovery menu for example only appear once you've picked up resources. I'm not yet sure what the final menu will look like, but it definitely won't be a bunch of links stacked together like bricks. You'll also get some useful short help when you interact with brand new systems. Beyond that though I'm just going to heavily polish the UI.
Beginning Steps
Animal Resources
With these resources, you can craft better weapons and a fishing rod, but you can also do two very important things with these new resources:
Building a Base
Your next step is to place a Research Station to begin researching different technology. It also has several "Survival Packages" which can be obtained very cheaply:
Survival Packages
All of these packages are optional, and some of them might make their way back into the game prior to base building depending on how I want to prioritize those mechanics (this already happend with Camping).
These packages open up a lot of new systems, but the main one is the Explorer package, which opens up Civilization and the next level of progression.
Civilization
I'm not sure how yet, but something at this stage directs you towards the Spelunker Guild -- maybe the package was made by them or something. Regardless there's a lot of systems in Civlization that get introduced as you encounter them, but your main quest here is to get to the Spelunker Guild.
Unfortunately, the Spelunker Guild isn't in the first civilization you warp to (unless you've explored reaaaaaally far and get lucky) -- you have to travel to their town first. Worse though, you don't have any money to actually travel.
A lot of this section is still up in the air and I can't quite finalize it yet.
Caves
Dungeons
Opening up the world
With a single Mana Shard and some rare ingredients (feathers, leaves, precious metal) you can craft something known as a Manaflute, which will come with exactly one of the following single-use abilities:
By going through additional dungeons, you'll gain additional Mana Shards, which will add additional random single-use abilities to your Manaflute. Once you've unlocked the Rebind ability, you can start working towards four additional abilities:
These will all open their respective Planes, however they can't be done in the starting Province. I'm not sure what the conditions are for them either -- not sure either if you need just one extra province or several.
Mana Cracks
Exploring Planes
The badlands
With this upgrade, you can go well outside the bounds of civilization (which would take weeks of real-world time to use their travel systems) and start exploring an area known as the badlands (name pending).
Here things are more chaotic than usual -- terrain palettes, resources, enemies, etc slip outside of the handcrafted bounds. Things will also change completely randomly (probably from the game seed itself changing, since it's hooked into everything). There's some minor bits of civilization down here but definitely no towns or anything.
Your Looplens is effective at traveling huge distances in Shatterloop's world, but this effect is exponentially reduced the closer you get to the "edge" -- a region known as The Overflow because it literally hits the boundaries of javascript integers (there's also Lore explanations too though). In order to reach the overflow, you have to deactivate the Pivots guarding it, which is probably a lore-centric quest and/or ties into the main story in some way. I'm not quite sure what this looks like yet.
The final culmination of all of this is an item known as the Soul's Pivot, which persists across replays and basically gives you the tools to heavily alter the game to your liking while playing. I'm not sure how much this item ties into yet or what it does exactly -- the game's systems are getting quite complex.
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Xhin
I need to update this post, but the new game progression looks like this:
1. Collect Surface Resources --> Craft a fishing rod and weapon -- Done
2. Collect animal resources and fish --> Craft an Atomizer Bypass -- Done
3. Atomize items to place tiles down and create a base. Inside it, place research station --> Get your survival packages, which includes a portal gun. -- Done
4. Use your portal gun to go to civilization. Sell or steal stuff or do quests to earn money to travel around. Do a bunch of NPC mechanics in order to find out where the Caves Ruin is. -- Soon
5. Craft some Ropes, Torches, Bombs and Grappling Hooks and then enter the cave holes. Explore the cave to collect Metal ores, precious metal ores and gashroom bombs (which lead to quartzshards). -- Done
6. Create a fuel refinery/forge in your base to turn ores into ingots, or use the shop service for that. Craft metals, precious metals and quartz into a Manaflute, gaining the Finder and Rune-Seek songs. -- Done
7. Use your Manaflute's Finder songs to find Dungeons. -- Done
8. Use Rune-Seek and Runestone mechanics to get Runecores and activate the dungeon. -- In Progress
9. Go to all six dungeons, activate them, and get the six elemental mana songs from within. -- Done
10. Use the mana songs to create mana cracks in the five colors of water and lava. Travel through those mana cracks to the appropriate mana plane. Go to at least three mana planes in a Triad to collect the appropriate shards to craft a Platonic Bypass. -- Mostly Done
11. The Platonic Bypass will allow you to use the Unfurl song, which opens up quantum holes at the bottom of the cave layer and entropic holes on the outer edge of the world. Go to those dimensions and collect Virtual Bosons and Solid Light to craft a Shatterlens, which gives you the Chimera song . -- Done
12. Use the Chimera song to go to different provinces, and create an Aether Loop between three of them at Aleph Conduits revealing the name of a Pivot Dimension. -- Nope
13. Travel to the Pivot Dimension, learning the Uncouple song. -- Nope
14. Use the uncouple song to turn Aleph structures and fixtures into Aleph Cores. -- Nope
15. Craft Aleph Cores into various high-level items and also the Aleph Naught, which gives you the Zilchify song. -- Nope
16. Use the Zilchify song to erase various things from reality, gaining various type of Soulshard in the process. -- Nope
17. Craft the Soulshards into the Soul's Pivot. -- Nope
Xhin