Once again, a series of organizational changes has required a revamp of this post.
II. Fishing v1 -- 5/8 Updates done
III. Bases v1 -- In Progress.
IV. Combat v1 -- Main notes done
V. Scout / Mount Animals / Aether Lenses -- Notes Done
VI. Civilization v2 -- Notes in progress.
VII. Procedurally Generated Crafting System -- Notes Done
Loose Ends Pre-organization
Towns v1 Stuff
Materials UX Update
Terrain Configurations Finalization
Quantum Planes v2 Issues
Quantum Planes v2 Testing Framework
Post-Melange-Update Game Progression (Monad stuff)
Farming Loose Ends
Minor Code Update
Buffs -- Probably largely deprecated
Magic v1 Draft 4 -- Active Notes
Automation -- Active Notes
Old Farming Automation Notes -- Active Notes
Alternate Provinces v1 -- Will need update
Aleph Naught v1/v2 Improvements -- Will need update
Myriad stuff (Instability, Myriad Scan, Genesis Device) -- Active Notes
Lore System -- Active Notes
Genetics -- Active Notes
NPC scanning features -- Needs notes when I get here
Actual magic / Megaliths -- Nothing yet. Ties into every single game system outside of the lore and story.
Potions upgrade -- Nothing yet. Potions exist currently, but would like to fit them better into the final game systems.
Lore -- Some work done. Not extensive by any means since it hooks into every other system, but there are some solid general ideas here.
Story -- Some work done. The overarching plot and characters anyway; a lot really depends on the lore.
Alpha/cutting edge/dev versions
Better new-user UX
Keyboard menus -- works great on gem genie but there will be a lot of work to fix every single menu. Maybe some of this can be automated, or a system can analyze and create data which can then be used.