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Shoreline Project

Posted April 7, 2023 by Xhin



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Basic Stuff

  • A precursor to Onna Bote.

  • Generates shorelines with the fractal generator and straight chunky dna. Defo needs the fixed-indexing algorithm.

  • At the fullscreen island scale, generates "ports" along shorelines with some range.

  • Exploring a port will zoom in a few more times and then generate buildings along landmasses with bridges according them accordingly.

  • You should be able to pan around and stuff at any scale, the fixed-indexing makes other concerns irrelevant, and also things generate en masse and the viewport is what shifts, it doesn't regenerate every viewport shift.

  • The archipelago could literally just be a noise map, maybe with different concentrations of noise here and there.

  • Island connections are presaged by noise pieces connecting to noise pieces around them in some range but ignoring previously established connections. So sorta the way fleet ships are connected together.

  • Expanding up from this you should be able to "travel" between one island to another via the connections and whichever port is closest. Meanwhile ports along the same shoreline connect in that way -- will need to have some filter to prevent lakes from forming. There should be various maps that are accessible like port maps, island maps and archipelago maps.

    Would like to clone this engine in a few different capacities:

  • General exploration

  • Onna bote obviously

  • A check-in based trading game where you can have a fleet of ships and they move around in real-time.

  • Some kind of simulation game where resources are generated and people colonize and stuff.

  • Maybe a 2-player TBS

  • April 7, 2023
    Xhin
    Sky's the limit

    Reply to: Shoreline Project

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