You get two bigrams and have to make as any words as possible from them.
Making words in a puzzle will increase your points linearly (first answer is 1 point, second is 2 and so on, up to 5.
For two points you can skip a puzzle, though as long as you make one word you can go to the next puzzle for free.
Time-based. You have maybe 15 minutes per session and have to try to get the highest score possible during that time.
A daily challenge kind of procgen, with a scoreboard and scoreboards for other days in a week with also a "best of all time" scoreboard that never gets deleted.
2P, or 1p with a fairly random AI. 2P RTS with a quick cooldown would be nuts and I kind of like it.
Click a tile to turn it from green to red to blue and back again, or click a tile and another tile to transform a swathe depending on what's between them.
The goal is to reach a specific board configuration before your opponent(s).
Green Moves
On a horiz or diag line of solid green tiles terminating in a green, turn the entire swath (excluding your tile) red.
On an adjacent red or blue, turn it green.
Red Moves
Click a red tile on a diag to make the box between them flip to the next state in sequence. Doesn't affect either red tile.
Click an adjacent green tile to turn it blue.
Click an adjacent blue tile to turn it green.
Blue Moves
Click an adjacent green tile to make all connected green tiles turn into something random.
Same deal with adjacent red tiles.
Click a blue tile along a horiz or diag to make all tiles between them mirror positions.
Goal
Not sure what the goal configuration will be -- will want to build the system out and test it. Maybe something procgen.
The rules themselves could be procgen and/or nomic. Making the configuration also nomic would be interesting in multi-player games.