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The Manifold

Posted March 28, 2023 by Xhin



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This project is meant to be more viscereal than mathematical, so get rid of the exhaustive controls, the math power stuff and the mathematical clicks.

  • Finish the tessel project -- in its final form it'll be more useful here.

  • Clone the tessel project -- its useful on its own but I want a more refined version to release.

  • Represent the unit place mathematically rather than stringwise so I can use floats -- this will probably obsolete the scale mechanic, if so do so.

  • Having some kind of "precision" mechanic makes sense, like you look at multiplying floats and averaging the results or something rather than discrete points. Probably not strictly necessary however, though it would be super cool to see shading and stuff where points are variously on and off within a fractional range.

  • You should be able to move around fairly easily and zoom in or out via click controls like the fractal engine. Nothing has to be stored since it's all mathematical data anyway. Basically you should be able to explore fairly easily without hindrance, though obviously there's still render time.

  • Some kind of "quality" field also makes sense independent of "precision" -- basically it scales the size of pixels down and increases their number and vice-versa when quality is lowered.

  • There should be a way of changing digit hues -- idk what I want exactly, even spacing by the amount selected + a hue shift slider will look the prettiest but not be great for actual tracking of patterns, though granted the way it currently works doesn't make a lot of sense either when you switch bases.

  • For a final version you should have the area and its various click/hover modes and sliders to control stuff.

  • March 28, 2023
    Xhin
    Sky's the limit

    Reply to: The Manifold

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