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Wanderer

Posted January 13, 2024 by Xhin



There are 5 Replies


Basic Stuff

  • Text-based exploration game. Uses the zero-backtracking Drifter-style exploration system so all I'm really programming layout-wise is POIs.

  • Has villages, cities, etc as well as caves and mazelike dungeons. Has fishing type stuff happening at pools/ponds/etc.

  • One notable feature is a "Magic Tent" that you can pitch anywhere outside of combat. The Magic Tent is bigger on the inside than the outside and can have additional things built into it. It at least starts out with a Hearth.

  • Has a properties-based shatterloopian crafting system. Crafting can only be done at a Hearth, which is a fixture in the magic tent, and consumes wood while crafting stuff.

  • Your personal inventory is pretty limited, but you can also store items in the tent, provided it has enough furniture built for it (and rooms to accomodate the furniture). Personal inventory can be upgraded via Backpacks, though this is still limited -- if you want to haul a bunch of stuff around, put it in the tent.

  • Combat is GTT style with choices based on the weapons you have available.

  • January 13, 2024
    Xhin
    Sky's the limit

    Hunger/Food system

    Food has beneficial effects, which wear off first. Then the satiety wears off. Then hunger starts to tick up.

    When you're hungry, you can still wander, but can't interact with anything that isn't a food source (such as berry bushes). You also can't enter POIs (including villages). You can pitch a tent (to get food out of it), or make a campfire (to cook). Additionally, wandering takes a few seconds rather than being instant, which can get annoying quick by design.

    Some foods can be eaten plain, to get you out of this state:

  • Berries
  • Grubs
  • Insects
  • Nuts

    Additionally if you've made things like jerky you can just eat them directly.

    Food system

    Food can either be cooked into a Meal, or can be Dried to turn it into a supply of food. Other than stuff in the above list, you can't eat food raw.

    Meals allow you to combine ingredients from multiple food categories, as well as herb(s). Each herb has different requirements to activate it -- there's usually a requirement for some amount of food ingredients total, but it can also require a specific kind (like a berry or egg -- nothing specific there, just something from the category).

    You can add additional food categories if you want -- satiety is largely dictated by the total amount of ingredients, though individual food items can play some role in that as well. Like beaver meat is going to sate more than rabbit meat.

    Having herbs in a meal will convey special status effects that linger for some set amount of time, in a potions-esque way. These tie into the different systems of the game, such as fishing, climbing trees, combat, etc.

  • January 13, 2024
    Xhin
    Sky's the limit

    Injury mechanic

    Rather than a death system, combat that doesn't go your way will instead result in Injury.

    When you're Injured, it's similar to being hungry -- you can't interact with anything unless it cures your injury, can't enter combat, etc. Moving around is slow as well. Being Injured and hungry has the movement slowing doubled.

    Different Injuries require different resources to cure them, such as a splint for broken bones, herbs for poison, mud or source of water for being burned, etc.

    Health

    Health only exists inside Combat, and refills to full before every encounter, so you don't have to manage anything there. The downside is that there's no way to heal yourself, outside of Meal effects that allow you to regenerate some health during combat. Weapons might have a kind of lifelinking property or Armor might have some kind of Absorption effect, but these secondary effects are the only thing that affect health regain.

    January 13, 2024
    Xhin
    Sky's the limit

    Crystal

    One of the main resources in the game is something known as "Crystal" -- it's basically a source of magic. There are two ways to get it:

  • By finding literal actual crystals in the world. They're pretty rare outside of Caves and Dungeons. Each one has a different amount of Crystal that it gives you.

  • By refining magical ingredients. These processes require Calcium for sure, but can require additional chemicals (mud, water, etc). Magical Refinement happens at a Campfire.

    Crystal Uses

    Crystal is consumed in the following ways:

  • Building additional Rooms in your Magic Tent. This is probably the main use for it. Note that you also need Canvas to actually make something of the room. Also Expanding Rooms.

  • Speeding up processes that take real world time. Decent use for it if you have Crystal to spare.

  • Used when casting Spells, which do different things.

  • Used at Altars (found in POIs) for whatever that particular POI uses them for (usually as some kind of switch).

  • January 13, 2024
    Xhin
    Sky's the limit

    Magic Tent Mechanics

    Your Magic Tent is your home, and a lot of gameplay happens inside of it.

    There are five mechanics associated with the Magic Tent:

  • Rooms, which are where everything in the Magic Tent actually is. Rooms can be added, deleted, expanded/contracted, and linked to one another in non-euclidean ways.

  • Furniture, which allows you to store things as well as place additional things on top of them.

  • Fixtures, which serve some purpose. Larger ones are placed inside the room itself, while smaller ones must be placed on Furniture.

  • Workbenches, which allow you to refine and craft things. They're kind of a combination of a Fixture and Furniture -- the different Tools used in that crafting discipline and the actual Workbench and Chair components can be swapped out for things with better properties, depending on what you're actually doing. Despite those changes, however, they take up a fixed Volume.

  • Decorations, which add to the comfort of your home. When your comfort level is high, you won't get hungry, will retain effects from food, and they may even get boosted -- your health may also get boosted or other effects might be conferred.

    Rooms have a Volume stat. You can place Furniture, Fixtures and Decorations within the limits set herein. If you want more, you have to Expand the room. There are however limits to this, meaning that creating more rooms is necessary.

    Furniture and Fixtures that store stuff also has a Mass stat -- if you place too many items into them, you can't place additional ones in there.

    The descriptions and names of everything can be customized heavily -- as well as their color, font, etc. This helps you know where things actually are.

  • January 13, 2024
    Xhin
    Sky's the limit

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